At the end of the second term, I found myself much more clear about my project than before and I am on my way designing something based on my own understanding of architecture.
This project is located on the biggest sand dune system of England on the coast lines of UK. There is an original system on the sand dunes and there goes something wrong with it. I am focus on the relationship in the system and I am planning to change some relationship there. What I am going to design is a new type of ecosystem with a series of new relationship and an architecture which is part of the new system.
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Pin-up
It will be much better if I pin-up like this. I will do it in the coming New York Crits.

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Picture 1 - Context Drawing
The Braunton Burrows is on the north-west side of Cornwall which is in the south-west corner of England. In this drawing we can see the original sand dune system on the site. The energy flow, material cycle and water cycle among all the participants there.
The two kinds of plants are coming into the sand dune system in 2 directions, they meet each other in the grid space on the sand dunes and form some relationship among the rabbits and human being. There is a life cycle between the sky and the ground.

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Picture 2 - Flora Composition

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Picture 3 - Scope Drawing
This Drawing comes from the previous sketch 1. Zoom in into the perspective of the sand dune system, we can see the sea and the beach is on the west side and the farmland is on the east side. The sand dunes lay in the middle from the south to the north.
The flora are growing on the east side while the scrub are on the west side. The large amount of rabbits are everywhere on the dunes. The human being is coming to this site after the new system is created.
The energy comes from the sun and is transfered by the plants into the ecosystem. The energy begin to flow from the plants to the animals which are rabbits here and then flow from the animals to human beings. The excreta of both animals and people will give the material to the earth and then feed back to the plants.
The 2 yellow arrows on the drawing show the most serious problem which are happening on the dunes:
1. The vigorous scrub is devouring the living space of the precious weak flora.
2. The rabbits are eating these flora and making these flora weaker and weaker.
What I am going to do is to insert an architecture into this system, cut off these 2 connections of scrub-flora and rabbit-flora, then control the relationship among the participants here and create a new type of system. There will be 2 design here and each will cut off one connection.
All of these changes will happen in a 10-Years process with 10 phases.
Phase 1,2,3
We are going to control the influence from the scrub to the flora in the first 3 years by control the seeds dispersal on the site. The architecture will firstly have some relationship with the plants since they are inserted into the system.
Phase 4,5
After the end of the battle between the flora and the scrub. The architecture will begin to have some relationship with the rabbits since the 4th year. We are going to control the quantity of the rabbits by giving them some accommodation.
Later on
The architecture will turn to some kind of human accommodation after we make the balance between the rabbit and the flora. People will begin to come to this site and have some human activities.

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Picture 4 - Seeds Hotel
As we have already know that there are 3 pieces of space occupied by different kind of plant from sketch 3. I designed 3 different kind of seeds hotel to have different influence to the site from west to east in order to control the seeds dispersal and made this 1:1 drawing.

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Picture 5 - Seeds Hotel A
The flora are living in the area close to the beach and the seeds of these flora are easily to be blown into the sea. As the wind direction is changing all the time, we have to prevent the seeds from flying into the sea.
This architecture is made of some natural material that we can get from the site itself. The leaves of marram grass become the main structure and the dense roots are made into the wall.
The shape of the architecture is used to stop the seeds flying when the wind blows to the west and let the seeds flying through when the wind blows to the east.

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Picture 6 - Seeds Hotel B
There grows both the flora and the scrub in the middle battle area. As we wish to stop the scrub from devouring the living area of the flora, we need to stop the seeds from going to the west.
This architecture is also made of some natural material which we can get from the site itself. The branch of some kind of small trees become the main structure and the leaves and ears of marram grass become the network to capture the seeds.
The architectural form changes from close to sparse. The leaves network stay closer to the west side in order to stop the seeds from flying through and become sparse to the east side. The sands are able to go through the network as there are hole big enough for the sands while the seeds are only able to travel from the west to the east.

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Picture 7 - Seeds Hotel C
The area close to the farmland are covered by the trees and bushes. They are good to stop the sands from blowing to the inland and we need to keep these scrub living in this area.
The architecture here is half natural and half artificial. The main structure is made of the branches of the trees and the surface is made of artificial material such as plaster or something else.
As the trees are blowing to this shape by wind already, what we need to do is just add some artificial surface onto the branches. Both the sands and the seeds are not able to go through this architecture from the west to the east as there are no windows on the surface while everything is able to go from the east to the west.

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Picture 8 - Composition of the Seeds Hotels
In this 1:1 drawing I made a composition of the seeds hotels and made a more complex architecture here. This new kind of architecture will have more complex influence to the environment and is able to make a larger change on the dunes. Possibly we can put this kind of architecture into some critical points.

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Picture 9 - Rabbit Restaurant I
Here comes the second design of my project which is used to control the number of the rabbits on the dunes.
I am cooking for the rabbits and here we can see a wonderful carrots meal with delicious evening promises and marram grass. Actually, this will be the last dinner for the rabbits because the function of this architecture will not always to be a restaurant.
The rabbits can see a collection of carrots leaves and marram grass when they come to the architecture and here they get 2 choices. One is to jump over these nice plants and run away from having a nice meal. The other one which most of the rabbits will choose is to slow down and try to enjoy the plants here.
When they slow down and get closer to the leaves, they will fall down into the architecture and never touch the leaves on the ground floor. However, they will find a much better dinner waiting for them underground - The Carrot Meal.

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Picture 10 - Rabbit Restaurant II
This architecture is buried inside the dunes and is made up of two parts. The artificial surface which is the boundary and the natural column which is the main structure.
The surface is able to let the grass roots go through in order to keep them alive while it is impossible for an rabbit to go outside. The column of the architecture is also the meal for the rabbits. The architecture will collapse at the same time when the rabbits finish their last dinner and then the rabbits are caught. People will come to the architecture and get the rabbit and then transfer the energy into a higher level of the food chain.

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